The man lands are great mass removal protection, a great way to use spare mana as you approach the midgame and provide a lot of general utility for the deck
Everything that matters competitively stays the same: the card name, ink cost, strength, willpower, lore value, and any abilities or keywords
Part of this choice, according to designer Miller, was to allow characters to explore different aspects of their personality and the game
Here are the ones that caught my eye yesterday
In general, I agree with the voices that say that Universes Beyond has gone a bit too far, with too many releases and too many crossovers happening
Yet, the original elixir was only borderline playable in Limited, and Elixir looks a lot worse to me